OpenGL Reference Manual: The Official Reference Document to OpenGL, Version 1.4 (4th Edition)

[OpenGL Architecture Review Board et al., Dave Shreiner] ✓ OpenGL Reference Manual: The Official Reference Document to OpenGL, Version 1.4 (4th Edition) ✓ Read Online eBook or Kindle ePUB. OpenGL Reference Manual: The Official Reference Document to OpenGL, Version 1.4 (4th Edition) The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. It features coverage of cube-mapped textures, multisampling, depth textures and shadowing, multitexturing, and register combiners. In addition, this book documents all OpenGL Utility Library functions (GLU 1.3) and the OpenGL extension to the X Window System (GLX 1.3).A comprehensive reference s

OpenGL Reference Manual: The Official Reference Document to OpenGL, Version 1.4 (4th Edition)

Author :
Rating : 4.44 (546 Votes)
Asin : 032117383X
Format Type : paperback
Number of Pages : 784 Pages
Publish Date : 2013-09-04
Language : English

DESCRIPTION:

Dave Shreiner, a leading OpenGL consultant, was a longtime member of the core OpenGL team at SGI. He authored the first commercial OpenGL training course, and has been developing computer graphics applications for more than two decades.

Officially sanctioned by the OpenGL Architecture Review Board (ARB), The OpenGL® Reference Manual, Fourth Edition, is the comprehensive and definitive documentation of all core OpenGL functions. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. From the Back CoverThe Official Reference Document to OpenGL, Version 1.4OpenGL is a powerful software interface used to produce high-quality computer-generated images and interactive graphics applications by rendering 2D and 3D geometric objects, bitmaps, and color images. . In addition, this book documents all OpenGL Utility Library functions (GLU 1.3) and the OpenGL extension to the X Window System (GLX 1.3).A comprehensive reference section documents each set of related OpenGL commands. The OpenGL

The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. It features coverage of cube-mapped textures, multisampling, depth textures and shadowing, multitexturing, and register combiners. In addition, this book documents all OpenGL Utility Library functions (GLU 1.3) and the OpenGL extension to the X Window System (GLX 1.3).A comprehensive reference section documents each set of related OpenGL commands. This fourth edition has been completely revised and updated for OpenGL Versions 1.3 and 1.4. The OpenGL ARB is composed of leaders in the computer graphics industry: 3Dlabs, Apple, ATI, Dell, Evans & Sutherland, Hewlett-Packard, IBM, Intel, Matrox, NVIDIA, SGI, and Sun Microsystems.. Officially sanctioned by the OpenGL Architecture Review Board (ARB), The OpenGL® Reference Manual, Fourth Edition, is the comprehensive and definitive documentation of all core OpenGL functions. Each reference page contains:A description of the command's parameters The command's effect on rendering and how OpenGL's state is modified Examples References to related functions Errors generated by each function This book also includes a conceptual overview of OpenGL

An OpenGL Companion J. Jessup The fourth edition of "OpenGL Reference Manual" edited by Dave Shreiner provides an official command reference for the OpenGL graphics library version 1.4. Published by Addison Wesley (ISBN 0-321-17383-X) the text is approximately 760 pages and has a suggested retail price of $59.99.First introduced in 1992, OpenGL is an industry standard graphical application programming interface (API) that supports 2D and 3D rendering across a host of platforms. . Concise and clear. A must to have on your bookshelf Gabriel Guerrero When we migrated from DirectX to OpenGL and from Microsoft to Linux this book was a constant reference during those weeks of hard work. It is concise, clear and documents well OpenGL. You have to know what you are looking for, but that's the purpose of a reference guide, right?.Great job on compiling the material !!!!Gabriel

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