Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games (Volume 3)
Author | : | |
Rating | : | 4.85 (705 Votes) |
Asin | : | 1537130978 |
Format Type | : | paperback |
Number of Pages | : | 818 Pages |
Publish Date | : | 2016-11-21 |
Language | : | English |
DESCRIPTION:
So I'm not done writing yet. I have ideas for more books that I might like to add to this series. . I hope you enjoy working on the games in this book.I want to thank those of you who have left me such positive reviews. These books take a lot of work to write. Such positive feedback has encouraged me to continue writing more such books. From the Author This is the third book in my Do-It-Yourself Java Games series and by far the biggest book yet. These are the three books I had planned for this series from the very beginning. I'm happy to finally have all three done
Through extensive use of fill-in blanks, with easy one-click access to answers, you will be guided to write complete programs yourself, starting with the first lesson. You'll learn to use abstract classes, interfaces, state-driven programming, and the model/view/controller design. Those games started with an initial window, then waited for the program user to take an action. The games in this book require the same kind of event-driven user interfaces, but add threads to perform automated, simultaneous activity, whether the user takes an action or not. You'll create puzzle and game programs and discover how, when, and why Java programs are written the way they are.. The previous book in the series, More Do-It-Yourself Java Games, taught event-driven programming. You'll learn more advanced programming techniques as you create 8 new games with sound and animation. This book assumes you either have experience creating event-driven user interfaces with Java Swing or you have read the second book, More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming. Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games is the third
adding several more fun and interesting games to continue building skills This 3rd book continues the excellence of author Annette Godtland's superb series of Do It Yourself Java Games titles. This book requires the knowledge of the first two books, and builds upon that knowledge most notably by adding threads, adding several more fun and interesting games to continue building skills, and to a lesser degree also introduces MVC. This is a terrific book!There are many Java books, but Ms. Godtland's books are unique in several valuable ways:First, these books are project based showing you ste
Shefinally did it in her book: Do-It-Yourself Java Games: An Introductionto Java Computer Programming. She enjoyed it somuch that she always wanted to try making her course into a book. She now considersherself to be a hobby programmer. She currently sells her own software atgodtlandsoftware. She particularly enjoys programmingcomputer games and working with all forms of computer graphics.Many years ago, Annette creat